zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- ----zzzz--------zzzz---- --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- The Legend of Zelda: Ocarina of Time Master Quest FAQ/Walkthrough By MrShotgun of GameFAQs Copyright Andrew Brown July 26th 2007 Andrew.ComfortablyNumb[at]GMail.com All guides by MrShotgun are submitted to GameFAQs first, and disseminated to other hosting websites as the author finds the time and desire to do so. To ensure that you are viewing the most recent version of any guide, please visit www.gamefaqs.com. -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- Author's Pledge When Richard Taylor of New Zealand's Weta Workshop undertook the monumental task of the production design for the Lord of the Rings films, he gave this speech to his employees. Recognizing the significance of this speech, I have adopted it as my own pledge to the quality of my guides. God, I'm a nerd. "If you can't rise to the highest level of enthusiasm, passion, and professionalism, and grasp this task as if it is the most important thing that you have ever taken on in your life, you aren't worthy of the task. We have been blessed with this opportunity." - Richard Taylor, Weta Workshop -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Version Information ----zzzz--------zzzz---- [0000] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- --------------------- FAQ/Walkthrough v1.0 October 27th, 2006 - March 14th, 2007 Wow... that was quite a five month period working on this guide. First started at the end of October 2006, in an attempt to stave off Twilight Princess obssession, this guide is a follow-up to my Ocarina of Time guide. After finishing the guide halfway through the Fire Temple, the entire file was accidentally copied over by my Majora's Mask guide while I was performing a mass update. It would take another two months for me to overcome this disheartening defeat and get back to that point. After finally finishing the Fire Temple, I made it halfway through the Water Temple, and put the guide on hiatus until I finished my Twilight Princess guide. After two weeks producing the Twilight Princess guide, followed by a two month break, I finally finished my Master Quest guide. This is by far the biggest undertaking I have yet undertaken, and I am very proud of the end product. I hope that it helps you appreciate this game as much as I do. This version of the guide is "complete," though I may add additional chapters or sections as I see fit. Included chapters are Version Information; Table of Contents; Game Basics; Walkthroughs and Sidequests (for both Ocarina of Time and Master Quest); Inventory; Heart Pieces; Gold Skulltulas; Boss Appendix; Frequently Asked Quests; Legal Stuff, Links, Contact Information and Special Thanks. --------------------- FAQ/Walkthrough v1.1 July 26th, 2007 Inventory Checklists added to beginning of each Walkthrough chapter. Status Reports updated to look nicer. -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Table of Contents ----zzzz--------zzzz---- [0100] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- Each chapter of the guide is further divided into smaller chapters, called "Subchapters." For Subchapter listings, see the beginning of each chapter. [0000] Version Information [0100] Table of Contents [0200] Game Basics [0300] Walkthroughs and Sidequests [0400] Inventory, Songs, Equipment, Upgrades and Quest Items [0500] Pieces of Heart [0600] Gold Skulltulas [0700] Minigame Appendix [0800] Miniboss and Boss Appendix [0900] Frequently Asked Questions [1000] Legal Stuff, Links, Contact Information and Special Thanks -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Game Basics ----zzzz--------zzzz---- [0200] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- [0201] The Legend of Zelda [0202] Hyrule Overworld [0203] Dungeons of Hyrule [0204] Young Link and Adult Link [0205] Link's Inventory [0206] Music in Ocarina of Time [0207] Sword Combat and L-Targeting [0208] Gold Skulltulas and Pieces of Heart [0209] Conclusion ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- The Legend of Zelda ----zzzz--------zzzz---- [0201] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ It all began in 1986, when a little game known as "The Legend of Zelda" was released for the Nintendo Entertainment System (or Famicom, for our Japanese readers). It's distinctive golden cartridge, battery-backed memory and epic storyline clearly showed that this was no normal game. The Legend of Zelda paved the way for other influential titles, such as Dragon Warrior and Final Fantasy, which would go on to be critically-acclaimed series themselves, their roots forgotten as technology advanced. But it all goes back to The Legend of Zelda. The original Zelda was followed in 1989 by Zelda II: The Adventure of Link. Though a controversial addition to the series, it was nevertheless an important one. It's side-scrolling and role-playing elements, and removed emphasis on Link's inventory clearly showed what worked and what didn't in the series. When A Link to the Past debuted on the Super Nintendo Entertainment System in 1991, it returned to classic Legend of Zelda gameplay. Though A Link to the Past restored Zelda to it's roots, it took it much farther. Link's inventory was tripled, and the overworld of the original (already modestly large, even by today's standards) was expanded by an unbelievable factor. The Legend of Zelda was a hit game; A Link to the Past pushed Zelda into legendary status. Even today, almost fifteen years later, A Link to the Past is still considered one of the greatest games ever produced, standing up to scrutiny and the tests of time far longer then it's fellows. Link's first foray into the handheld market was in the critically-acclaimed "Link's Awakening" for the classic Game Boy. Amazingly, despite the Game Boy's limited technological potential, Link's Awakening felt more like a minimized- version of A Link to the Past instead of a cheap knockoff of the original Zelda. The game even made tentative steps to retry Zelda's hand at side- scrolling, with surprisingly fun results. As one of the first Game Boy games to demonstrate that a handheld title could have actual depth and character to it, Link had proven once again that the Legend of Zelda was the series of innovation. The series entered it's longest time of stagnation ever at this point. It wasn't until 1997 that The Legend of Zelda: Ocarina of Time was released for the Nintendo 64. Needless to say, the wait was worth it, as with it's fellows A Link to the Past and the original Legend of Zelda, Ocarina of Time was critically acclaimed and set the standard for what future Action games should be. Indeed, Ocarina of Time's pioneering L-Targeting system was soon copied by just about every action game on the market. But, as with so many things ripped off from competing titles, these adaptations failed miserably. Even to this day, the best L-Targeting is still found in the Zelda Series, and Ocarina of Time is regularly awarded the title of "Best Game Ever" by gaming publications worldwide. Ocarina's enduring gameplay and revolutionary engine has since spawned a veritable cabbage-industry of knockoffs, safely marking it as every bit as influential as the original Legend of Zelda. With the lessons that Nintendo had learned from Super Mario 64 (itself considered one of the great 3-D Adventure titles), Zelda had managed to recreate itself for the third time. Following quickly in Ocarina's footsteps came Majora's Mask, whose rapid release following Ocarina was attributed largely to the fact that it used the already createdOcarina game engine. But that didn't stop Ocarina; it remained one of the best selling games of all time right to the end of the N64's lifespan. It has even been re-released not once, but twice for the Gamecube (once as a bundle in the Zelda Collector's Edition, and once in the Ocarina of Time/Master Quest bundle with The Wind Waker). As if to prove Ocarina's enduring legacy and rabid fanbase, these two titles are incredibly difficult to find, and have absurd price tags attached to them when you do. A used Collector's Edition in good condition will fetch fifty dollars easily, the same price as a brand new game. Though The Legend of Zelda: Ocarina of Time is nearing it's tenth anniversary as I write this, it's legacy continues and pervades every action title imaginable in even the remotest way. And so I honor the game, the series, and the legend with this guide, what my own manic ambitions desire to be the greatest Ocarina of Time guide ever written. Go me. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Hyrule Overworld ----zzzz--------zzzz---- [0202] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Most Zelda games take place in the land of Hyrule, and Ocarina of Time possesses the most fully realized and complete version of this mythical land. Like most fictional worlds, Hyrule doesn't try to hide the fact that it is actually just a smattering of Earthly-locales put together to form a coherent, living place. It contains a single forest, a single mountain, a single river, a single lake, a single plain... you get the idea. At the start of the game, players take control of Link, a young Kokiri (think Elves crossed with Hobbits). The Kokiri live together in a small, protected section of the Lost Woods known as "The Kokiri Forest." Ruled by their benevolent demigod, The Deku Tree, the Kokiri live together in peaceful harmony. In the midst of the Lost Woods there is a meadow, the Sacred Forest Meadow, which some Kokiri are known to visit periodically. In the midst of this meadow is the Forest Temple. North of the Lost Woods is the land of the Zoras. Ruled over by their King, and worshipping the immortal fish Jabu-Jabu, the Zoras rule the waters of Hyrule. In addition to their mystic fountain and the aquatic caverns that make their home, the Zora call Zora's River in the east and Lake Hylia in the south their home. Deep beneath Lake Hylia lies the Water Temple. North of Lake Hylia, there exists a rocky, rugged valley that is home to the Gerudos. The Gerudos are an earthy, secretive race whose people are mostly female. Only a single male Gerudo is born every one hundred years. Ocarina's villain, Ganondorf, hails from this land. Built on the other side of a narrow canyon, the Gerudo's have a mighty fortress that they call home. The Fortress borders along a desert, known only as the Haunted Wasteland. Hidden in the midst of the Haunted Wasteland is the Desert Colossus, an ancient oasis and home of the Gerudos. The Desert Colossus is actually revealed to be the Spirit Temple. In the northeast corner of Hyrule is the village of Kakariko. Originally a home to the reclusive Sheik tribe, with the slow demise of their tribe more and more Hylians have taken up residence there. Despite the new presence of the Hylians, dark secrets of the Sheik still reside buried beneath the town and the graveyard behind it. Kakariko Village is nestled at the foot of Death Mountain, Hyrule's resident active volcano. Home to a race of rock-like creatures known as the Gorons, the mountain is also home to other, more unpleasent creatures, such as the Dodongos. The Fire Temple is found in the middle of Death Mountain's active crater. To the west of Death Mountain lies Hyrule Castle. Home to the Hylians, and Hyrule's namesake, Hyrule Castle contains a Market, and housing for the citizens of Hyrule and it's Royal Family. Princess Zelda and her family reside here as well. All of Hyrule is connected by a vast, sparsely forested field, and in the middle of this field is Lon Lon Ranch. Home to Talon, his daughter Malon and their assistant, Ingo, Lon Lon Ranch provides the horses that the Hylians use to cross the field. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Dungeons of Hyrule ----zzzz--------zzzz---- [0203] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ In each of the five environments of Hyrule, there exists a Temple which is aligned to the people of that land. In the densely forested Lost Woods, there is the Forest Temple. In the midst of the burning embers of Death Mountain Crater, there is the Fire Temple. Underneath the surface of Lake Hylia is the Water Temple. Buried beneath the Kakariko Graveyard is the Shadow Temple. Deep within the rugged Gerudo Desert is the Spirit Temple. Aside from these five mystic temples, home to five of the six Spiritual Sages, there are also smaller dwellings of evil creatures. Both the Deku Tree and the Zora Demi-god Jabu-Jabu have been cursed by evil creatures, and only by traveling into their interiors will Link be able to defeat the evil monsters and free the Deku Tree and Jabu-Jabu from the enchantment. Deep within Death Mountain, there is a cavern where the Gorons harvest the "Special Crop" that sustains them. Recently, a pack of ferocious animals have taken up residence in this cavern, leaving the Gorons starving and their spirits broken. Hidden beneath Kakariko Village lies the remnants of an ancient Sheik temple, which has been overrun by the undead. And in the mystic fountain of the Zoras, there is a frigid cavern which threatens to destroy the home of the Zora. With nine dungeons, two mini-dungeons and one optional dungeon, Ocarina of Time has the largest number of dungeons of any Zelda title, past or present. Though they are not as challenging as the dungeons that appeared in Majora's Mask, nor as lengthy as the dungeons of Wind Waker, the dungeons of Ocarina of Time more then make up for this by being numerous and diverse. Each dungeon of the game is built around one central theme - such as the interior of a fish, or a dungeon based around water or fire - and though there are numerous puzzles to be solved, each dungeon has one "Big Puzzle" which must be completed to access the boss and complete the dungeon. In the game's first dungeon, Inside the Deku Tree, players must open up passages in the Deku Tree's main chamber, climbing from the Tree's top to it's bottom, finally reaching the Tree's roots and defeating the parasite that is sapping it's strength. In Dodongo's Cavern, players must climb to the top of a massive Dodongo's skull and force it's mouth open, opening a passage to the King Dodongo. In Jabu-Jabu's Belly, players must destroy parasitic tentacles that sap Jabu-Jabu's strength, finally revealing a path to the parasite in Jabu-Jabu's brain. In the Forest Temple, players must track down and kill four elusive Poes who have stolen magic flames, which open the passage to the boss chamber. In the Fire Temple, players must climb clear to the top of the massive structure, in order to create a bridge to the boss at the bottom of the Temple. In the Water Temple, players must proactively raise and lower the water level in the Temple in order to reach the different areas of the dungeon (a Temple which, may I add, has irked Ocarina players for almost a decade). In the Shadow Temple, players must cross great expanses of deadly traps in an almost Indiana Jones-esque environment. In the Spirit Temple, players have to travel through time in order to complete both wings of the dungeon. And lastly, in Ganon's Castle, players must destroy the six Seals in the Keep. Each Seal is stored in a room which echoes one of the six Temples of the land (The Light Temple, which is not an accessible Temple in the game, is also represented here by the Light Seal). ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Young Link and Adult Link ----zzzz--------zzzz---- [0204] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ At the start of Ocarina of Time, Link is a young Kokiri, living amidst the playful Kokiri tribe. The Kokiri are completely protected by the benevolent Deku Tree, who hides the forest from outsiders and protects the Kokiri from the dangerous monsters of the Lost Woods. But almost as soon as the game begins, this fragile protection is shattered by the death of the Deku Tree. With his forest home now in danger, Link sets out to fulfill the last wishes of the Great Deku Tree: To find the Princess of Destiny, and the three Spiritual Stones, before the Gerudo Thief Ganondorf does. But after a hearty adventure gathering the Spiritual Stones and covering every inch of Hyrule with his footsteps, Link discovers that his adventure has only just begun. After opening the Door of Time and drawing the Master Sword from it's pedestal, Young Link immediately finds himself awakening seven years in the future, and he has become a full-grown Adult. What's more, thanks to the magic of the Master Sword and the Ocarina of Time, Link gains the ability to travel back and forth between his childhood and his adulthood, simply by visiting the Temple of Time. He has now truly become the Hero of Time. Actions that Link performs as a child, be it planting a magic bean, uncovering a new item, or forging a special bond with a denizen of Hyrule directly affect the future. And conversely, knowledge that Link acquires as an adult can be carried to the past, letting Young Link travel to faraway locales normally unavailable to him. This, in turn, lets Young Link perform new actions, plant new magic beans, uncover new items, forge new special bonds, etc., which then directly affect the future. The concept of time travel is deeply ingrained in Ocarina of Time's gameplay. On a more technical level, this concept of time travel provides some truly intriguing twists in the gameplay. Adult Link, for example, has access to far more items then Young Link, and his items and weapons are also far more powerful. This lets him reach corners of Hyrule completely unreachable with Young Link. However, Young Link's smaller size, and the undisturbed peace of Hyrule in it's prime, let's him access some areas which are closed to Adult Link. Mastering the nuances of both versions of Link, and learning when each one needs to be used to get past certain obstacles, lets the player reach hidden Heart Pieces and Gold Skulltulas. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Link's Inventory ----zzzz--------zzzz---- [0205] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Though his inventory in Ocarina of Time is not as large or varied as it was in A Link to the Past, this is due more to the fact that Ocarina doesn't have quite as many superfluos items that you use once, and then forget they exist. In a nutshell, Ocarina has fewer items then Link to the Past, but they are used better, so we forgive them. All of Link's classic items from previous games return - the Bow and Arrows and Bombs, a staple since the original title, return in all their glory. The now- famous Hookshot from A Link to the Past, arguably the most brilliantly conceived item in the entire series, returns for Ocarina, reworked for it's three dimensional environment. Even Link to the Past's oft-ignored Magic Hammer returns for Ocarina, though this time around it has become the Megaton Hammer, and is so massive even Adult Link has difficulty in wielding it. New items in the series include the unorthodox and under-utilized Bombchus (which crawl along walls and ceilings in a straight line before finally exploding), and the Lens of Truth (which reveals things for what they truly are, making the invisible visible, and the fake disappear). In A Link to the Past, Link had upgradeable equipment, but never on the level that appears in Ocarina. Obtaining new Armor in A Link to the Past enhanced Link's defense. In Ocarina, new tunics grant Link the ability to breath underwater or withstand tremendous heat, and the player can change between available tunics at will. Also in Link to the Past, upgrading Link's sword or shield to their next level was a permanent upgrade. In Ocarina, players can choose which sword or shield they choose to wield, as each provides unique advantages and disadvantages for both Young Link and Adult Link. The Kokiri Sword, which is little more then a large knife, is the only weapon small enough for Young Link to brandish. But as Adult Link, players can choose to use the Master Sword, or the Biggoron's Sword. The Master Sword is a sturdy weapon, which is light enough to wield with a shield. The Biggoron's Sword, on the other hand, is so massive that Adult Link can't use a shield while wielding it, and has such a wide reach that the blade is impossible to use in narrow corridors. Even the way Young Link and Adult Link use the Hylian Shield is markably different. Though both can equip the shield, it is too big for Young Link to actually use, and he instead has to resort to hiding under it like a shell. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Music in Ocarina of Time ----zzzz--------zzzz---- [0206] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Music has been a staple of the series since it's inception, and has slowly developed over the ever-expanding list of titles. In the original Legend of Zelda, the Magic Flute was used to warp around the Hyrule Overworld, and was even instrumental in defeating certain bosses. In Zelda II: The Adventure of Link, the flute had a much reduced but still significant role in defeating enemies. A Link to the Past saw the Magic Flute (still called a Flute, even though by that time it had evolved fully into the Ocarina we know today) being used to summon a helpful bird that would carry Link to different corners of Hyrule. Link's Awakening saw the first introduction of multiple songs available for the Flute, but Ocarina of Time takes the magical flute and turns it from novelty item into full-blown musical instrument. Though the Ocarina is just that: an Ocarina, the different songs that can be played on it are key to finishing the game. One of the first songs you learn, Zelda's Lullaby, is used by Young Link to show his allegiance to the Hyrule Royal Family to the Gorons and Zoras, and is later used by Adult Link in the dungeons and other hidden locations of Hyrule. Epona's Song is the only way to obtain Epona, Link's legendary horse. The Sun's Song possesses the power to turn day into night, and night into day. The Song of Storm's can summon storms to Link's location. But the Ocarina is used more then to just play music; later, he can use it to travel instantaneously between different locations in Hyrule. This is pivotal in allowing Young Link to bypass certain obstacles (such as an impassable barrier of rock, or particularly stubborn guards) and reach some of the more elusive locales in Hyrule. Though the Ocarina seems a small and seemingly expendable trinket, it's one of the most endearing and important items in the game. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Sword Combat and L-Targeting ----zzzz--------zzzz---- [0207] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ At the start of his journey, Link is joined by a Fairy called Navi. Navi, sent specially to Link by the Deku Tree, acts as his friend and companion through his adventure. Though sometimes annoyingly persistent in calling Link's attention (Hey! Hey! Listen! Hey!), Navi nevertheless performs a pivotal action in the game: L-Targeting. Constantly copied by Zelda's competitors, but never as faithfully or brilliantly conceived as it appears in the Zelda series, L-Targeting allows Link to focus his attention on a single target, and radically alters his moveset to focus on combat. While in free-form camera mode, the A Button makes Link interact with objects in his environment. While L-Targeted, however, it causes Link to perform different jumping actions. Jumping to the left or right will strafe in a circle around the enemy, while a backwards jump will make Link do a backflip. A jump while holding forward causes Link to perform the Jump Attack, the most powerful attack in his repertoire. While in free-form camera mode, the R Button activate's Link's shield. However, it also makes him completely stationary. While L-Targeted, however, holding the R button will tell Link to raise his shield, but he still maintains his mobility. Even the Sword's attacks change while L-Targeted. While in free-form mode, tapping the B Button will cause Link to perform a sideways, sweeping attack. While L-Targeted, however, this attack becomes a downward plunge. Holding forward and B will cause Link to stab, or a whole new assortment of cool attacks. Even Prince of Persia's "Free-Form Fighting System" isn't nearly as flexible or fun as Ocarina's L-Targeted battles... at least in this author's opinion. Mastering the nuances of blocking with the shield, dodging with different jumping maneuvers, and attacking in many different methods provides a unique, simple, yet engaging combat experience, one which few other action games in existence can challenge. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Gold Skulltulas and Pieces of Heart ----zzzz--------zzzz---- [0208] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Like so many concepts that just plained worked since the original title, Zelda games are filled with lots of optional upgrades to find to enhance Link. Though in the original game this was limited to four hidden Heart Containers in the Overworld, since then the hidden items have grown to include the quintessential Pieces of Heart, the always-elusive Fourth Bottle, and usually some kind of hidden item to be gathered for rewards. This started in Link's Awakening with the Secret Seashells, and Ocarina of Time continues that tradition with one hundred Gold Skulltulas hidden throughout Hyrule. Hidden in both time periods of the game in roughly equal portions, the Gold Skulltulas are the symbols of a curse that affects a wealthy family in Kakariko Village. There are six members in the family total, and finding, destroying, and taking the magic token from enough Gold Skulltulas will free one of the family members from his curse. Visiting the House of Skulltula at that point will get Link some kind of special item, usually beneficial, sometimes laughably useless. Finding all one hundred Gold Skulltulas is perhaps the most ominously difficult task in the game, as some of them require absurd amounts of backtracking (sometimes even returning to previously completed dungeons) to track them down. Ocarina also honors it's predecessors with the inclusion of thirty-six hidden Pieces of Heart. Each Piece of Heart represents one-quarter of a Heart Container, and gathering four Pieces of Heart rewards the player with an additional Heart Container. With thirty-six total Pieces of Heart hidden around Hyrule, that amounts to nine of the game's twenty available Heart Containers from Pieces of Heart. Both Gold Skulltulas and Pieces of Heart are hidden in both periods of Link's life, and some of the more fiendishly difficult ones actually require the player to accomplish goals in both time periods to reach them. But, in typical Nintendo fashion, these goals are never so perplexing or challenging as to be overly annoying to complete. A 100% completed Ocarina of Time game file is truly something to be proud of. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Conclusion ----zzzz--------zzzz---- [0209] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ The Legend of Zelda: Ocarina of Time marks a milestone in gaming. Just as the original Legend of Zelda set the standard for what Adventure Games - nay, what video games in general should have been, the Ocarina of Time does the same for it's generation of gaming. Doubtless, the upcoming The Legend of Zelda: The Twilight Princess will once again place that bar of competence to an even higher mark (Post-Twilight Princess update: it didn't. Good game, though). With it's new concepts and reworked old ideas constantly recycled into other games, there's no denying Ocarina of Time's timeless appeal and huge influence. It's not unusual for new game developers to cite The Legend of Zelda as the reason they got involved in video game programming, and in another ten years we will probably hear similar stories told about Ocarina of Time. It's not just Zelda; it's the Legend. I'm getting a little melodramatic now, so... on with the Walkthrough. -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- -----zz----------zz----- Walkthroughs and Sidequests ----zzzz--------zzzz---- [0300] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- Ocarina of Time Walkthrough [0301] Ocarina of Time Progression FAQ [0302] Kokiri Forest [0303] Dungeon I: Inside the Deku Tree [0304] Hyrule Castle [0305] Lon Lon Ranch and the Lost Woods [0306] Kakariko Village [0307] Death Mountain [0308] Dungeon II: Dodongo's Cavern [0309] Return to Death Mountain and Hyrule Castle [0310] Zora River, Zora's Domain, Lake Hylia and Gerudo Valley [0311] Dungeon III: Inside Jabu-Jabu's Belly [0312] Finishing Up Childhood [0313] Return to Lon Lon Ranch and Kakariko Village [0314] Return to Kokiri Forest and the Lost Woods [0315] Dungeon IV: The Forest Temple [0316] Return to Death Mountain and Death Mountain Crater [0317] Dungeon V: The Fire Temple [0318] Return to Zora's Domain [0319] Mini-Dungeon: The Ice Cavern [0320] Return to Lake Hylia [0321] Dungeon VI: The Water Temple [0322] After the Water Temple... [0323] Mini-Dungeon: Bottom of the Well [0324] After The Well... [0325] Dungeon VII: The Shadow Temple [0326] Return to Gerudo Valley [0327] Crossing the Desert [0328] Dungeon VIII: The Spirit Temple, Part I (Young Link) [0329] Spirit Temple Interlude [0330] Dungeon VIII: The Spirit Temple, Part II (Adult Link) [0331] A Few Final Things [0332] Dungeon IX: Ganon's Castle and Tower Master Quest Walkthrough [0341] Kokiri Forest [0342] Dungeon I: Inside the Deku Tree [0343] Hyrule Castle [0344] Lon Lon Ranch and the Lost Woods [0345] Kakariko Village [0346] Death Mountain [0347] Dungeon II: Dodongo's Cavern [0348] Return to Death Mountain and Hyrule Castle [0349] Zora River, Zora's Domain, Lake Hylia and Gerudo Valley [0350] Dungeon III: Inside Jabu-Jabu's Belly [0351] Finishing Up Childhood [0352] Return to Lon Lon Ranch and Kakariko Village [0353] Return to Kokiri Forest and the Lost Woods [0354] Dungeon IV: The Forest Temple [0355] Return to Death Mountain and Death Mountain Crater [0356] Dungeon V: The Fire Temple [0357] Return to Zora's Domain [0358] Mini-Dungeon: The Ice Cavern [0359] Return to Lake Hylia [0360] Dungeon VI: The Water Temple [0361] After the Water Temple... [0362] Mini-Dungeon: Bottom of the Well [0363] After The Well... [0364] Dungeon VII: The Shadow Temple [0365] Return to Gerudo Valley [0366] Crossing the Desert [0367] Dungeon VIII: The Spirit Temple, Part I (Young Link) [0368] Spirit Temple Interlude [0369] Dungeon VIII: The Spirit Temple, Part II (Adult Link) [0370] A Few Final Things [0371] Dungeon IX: Ganon's Castle and Tower Focused Walkthroughs and Sidequests [0380] Spoiler-Free Walkthrough [0381] Happy Mask Salesman Sidequest [0382] Obtaining Epona [0383] Biggoron Sword Trading Sidequest [0384] OOT - Optional Dungeon: The Gerudo Training Ground [0385] MAQ - Optional Dungeon: The Gerudo Training Ground [0386] Big Poe Hunting Sidequest -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- Ocarina of Time Walkthrough This is the complete guide to The Legend of Zelda: Ocarina of Time. It covers the entire game, beginning to end, room for room, in high detail. All Gold Skulltula Tokens and Pieces of Heart are pointed out, and strategies are given for fighting the major enemies or maneuvering through the dungeons and overworld. If you're looking for a 100% completion rating, then this is the Walkthrough you're looking for. A Note on Organization: Each part of the walkthrough is divided into areas for ease of use. To recognize when one area ends and another begins, look for the line of hyphens (-). At the beginning of each area's section, if there are new songs, items or upgrades to be found, then it will be pointed out. New areas are generally separated by a "fade out" or "cut" of the in-game camera. A Note on the Passage of Time: If you need to be in an area at a certain time of day, then it will be specified in that area's heading in the guide. If it doesn't matter what time of day it is, then there will be no time stamp on the heading. A Note on [GSXXX] Find Codes: These are special find codes used in conjunction with the Gold Skulltula chapter, and do not affect the main walkthrough. They can be safely ignored. A Note on [HPXX] Find Codes: These are special find codes used in conjuction with the Heart Piece chapter, and do not affect the main walkthrough. They can be safely ignored. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- Ocarina of Time -----zz----------zz----- Ocarina of Time Progression FAQ ----zzzz--------zzzz---- [0301] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Note that this chapter does NOT apply to the Master Quest. It applies ONLY to the original version of Ocarina of Time. Do NOT attempt to use these progression charts in the Master Quest; you will not succeed. ------------- Introduction The chapters in this guide's walkthrough follows the "preferred progression" for the game, and is written in such a way that it assumes that you have items that are covered in previous chapters, and do not have items that appear in future chapters. However, there are multiple paths which can be taken through the game once you finish the game's first three dungeons and become Adult Link. More advanced players may want to add variety to the game by completing Adult Link's adventures in different orders. That's what this chapter is for; it contains the different progressions you can choose to make it through the game. ------- Step I The game's beginning, and first three dungeons, are always the same, and when you first reach adulthood, you MUST obtain the Hookshot before you can do anything else. Once you have Epona, you can complete the Biggoron Sword Sidequest at ANY time. Therefore, the first part of ANY game progression always follows this chapter order: Kokiri Forest Dungeon I: Inside the Deku Tree Hyrule Castle Lon Lon Ranch and the Lost Woods Kakariko Village Death Mountain Dungeon II: Dodongo's Cavern Return to Death Mountain and Hyrule Castle Zora River, Zora's Domain, Lake Hylia and Gerudo Valley Dungeon III: Inside Jabu-Jabu's Belly Happy Mask Trading Sidequest (optional) Finishing Up Childhood Return to Lon Lon Ranch and Kakariko Village Biggoron Sword Trading Sidequest (optional) -------- Step II However, from there you have some flexibility. The Fire Temple and Ice Cavern can both be completed without the Fairy Bow from the Forest Temple, just as the Ice Cavern and Forest Temple can be completed without the Megaton Hammer from the Fire Temple, and the Fire Temple and Forest Temple can be completed without the Iron Boots from the Ice Cavern. And if you're done with the Ice Cavern and the Forest Temple, then you can proceed to the Water Temple before finishing the Fire Temple. Additionally, once you finish the Forest Temple and have the Fairy Bow, and once you have Epona, then the Gerudo Fortress CAN be completed at ANY time (though this guide will wait until you HAVE to do it). Also, once you have completed the Forest Temple, you can return to your childhood at any time, at which point The Bottom of the Well also becomes available. Lastly, the Big Poe Hunting sidequest can be completed at any time after obtaining Epona and getting the Fairy Bow. Did you get all that? So, the next "phase" of the game can take any one of these different progressions: Progression One: Return to Kokiri Forest and the Lost Woods Dungeon IV: The Forest Temple Return to Gerudo Valley (optional) Mini-Dungeon: Bottom of the Well (optional) Big Poe Hunting (optional) Return to Death Mountain and Death Mountain Crater Dungeon V: The Fire Temple Return to Zora's Domain Mini-Dungeon: The Ice Cavern Return to Lake Hylia Dungeon VI: The Water Temple After the Water Temple... Progression Two: Return to Death Mountain and Death Mountain Crater Dungeon V: The Fire Temple Return to Kokiri Forest and the Lost Woods Dungeon IV: The Forest Temple Return to Gerudo Valley (optional) Mini-Dungeon: Bottom of the Well (optional) Big Poe Hunting (optional) Return to Zora's Domain Mini-Dungeon: The Ice Cavern Return to Lake Hylia Dungeon VI: The Water Temple After the Water Temple... Progression Three: Return to Zora's Domain Mini-Dungeon: The Ice Cavern Return to Death Mountain and Death Mountain Crater Dungeon V: The Fire Temple Return to Kokiri Forest and the Lost Woods Dungeon IV: The Forest Temple Return to Gerudo Valley (optional) Mini-Dungeon: Bottom of the Well (optional) Big Poe Hunting (optional) Return to Lake Hylia Dungeon VI: The Water Temple After the Water Temple... Progression Four: Return to Zora's Domain Mini-Dungeon: The Ice Cavern Return to Kokiri Forest and the Lost Woods Dungeon IV: The Forest Temple Return to Gerudo Valley (optional) Mini-Dungeon: Bottom of the Well (optional) Big Poe Hunting (optional) Return to Lake Hylia Dungeon VI: The Water Temple After the Water Temple... Return to Death Mountain and Death Mountain Crater Dungeon V: The Fire Temple Progression Five: Biggoron Sword Trading Sequence (optional) Return to Death Mountain and Death Mountain Crater Dungeon V: The Fire Temple Return to Zora's Domain Mini-Dungeon: The Ice Cavern Return to Kokiri Forest and the Lost Woods Dungeon IV: The Forest Temple Return to Gerudo Valley (optional) Mini-Dungeon: Bottom of the Well (optional) Big Poe Hunting (optional) Return to Lake Hylia Dungeon VI: The Water Temple After the Water Temple... --------- Step III Once you have finished any one of these five progressions, then you can go to either the Shadow Temple or the Spirit Temple. Before the Shadow Temple can be completed, however, then the Bottom of the Well Mini-Dungeon MUST be completed. And before the Spirit Temple can even be attempted, BOTH the Bottom of the Well and the Gerudo Fortress must be completed. You can also do the first half of the Spirit Temple, then run off to do the Shadow Temple, then do the second half of the Spirit Temple, if you choose. Therefore, the progression can follow any of these patterns: Progression One: Mini-Dungeon: Bottom of the Well (if not previously completed) After The Well... Dungeon VII: The Shadow Temple Return to Gerudo Valley (if not previously completed) Crossing the Haunted Wasteland Dungeon VIII: The Spirit Temple, Part I (Young Link) Spirit Temple Interlude Dungeon VIII: The Spirit Temple, Part II (Adult Link) Progression Two: Mini-Dungeon: Bottom of the Well (if not previously completed) After The Well... Return to Gerudo Valley (if not previously completed) Crossing the Haunted Wasteland Dungeon VIII: The Spirit Temple, Part I (Young Link) Spirit Temple Interlude Dungeon VIII: The Spirit Temple, Part II (Adult Link) Dungeon VII: The Shadow Temple Progression Three: Mini-Dungeon: Bottom of the Well (if not previously completed) After The Well... Return to Gerudo Valley (if not previously completed) Crossing the Haunted Wasteland Dungeon VII: The Shadow Temple Dungeon VIII: The Spirit Temple, Part I (Young Link) Spirit Temple Interlude Dungeon VIII: The Spirit Temple, Part II (Adult Link) Progression Four: Mini-Dungeon: Bottom of the Well (if not previously completed) After The Well... Return to Gerudo Valley (if not previously completed) Crossing the Haunted Wasteland Dungeon VIII: The Spirit Temple, Part I (Young Link) Dungeon VII: The Shadow Temple Spirit Temple Interlude Dungeon VIII: The Spirit Temple, Part II (Adult Link) Progression Five: Return to Gerudo Valley (if not previously completed) Mini-Dungeon: Bottom of the Well (if not previously completed) After The Well... Crossing the Haunted Wasteland Dungeon VIII: The Spirit Temple, Part I (Young Link) Spirit Temple Interlude Dungeon VIII: The Spirit Temple, Part II (Adult Link) Dungeon VII: The Shadow Temple Progression Six: Return to Gerudo Valley (if not previously completed) Mini-Dungeon: Bottom of the Well (if not previously completed) After The Well... Crossing the Haunted Wasteland Dungeon VII: The Shadow Temple Dungeon VIII: The Spirit Temple, Part I (Young Link) Spirit Temple Interlude Dungeon VIII: The Spirit Temple, Part II (Adult Link) Progression Seven: Return to Gerudo Valley (if not previously completed) Mini-Dungeon: Bottom of the Well (if not previously completed) After The Well... Crossing the Haunted Wasteland Dungeon VIII: The Spirit Temple, Part I (Young Link) Spirit Temple Interlude Dungeon VIII: The Spirit Temple, Part II (Adult Link) Dungeon VII: The Shadow Temple -------- Part IV The last part of the game is always the game's final dungeon: Ganon's Tower. With these progression charts, then you can replay the game in interesting and unorthodox patterns. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- Ocarina of Time -----zz----------zz----- Kokiri Forest ----zzzz--------zzzz---- [0302] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Status Report - New Things This Chapter - Heart Containers: 003/020 Heart Containers: 003 Heart Pieces : 000/036 Heart Pieces : 000 Gold Skulltulas : 000/100 Gold Skulltulas : 000 +----------------------------Inventory Checklist------------------------------+ |_ Deku Stick _ Deku Nut _ Fairy Slingshot _ Fairy Ocarina | |_ Bombs _ Bombchus _ Magic Beans _ Boomerang | |_ Ocarina of Time _ Din's Fire _ Farore's Wind _ Nayru's Love | |_ Fairy Bow _ Fire Arrow _ Ice Arrow _ Light Arrow | |_ Hookshot _ Longshot _ Lens of Truth _ Megaton Hammer | |_ Bottle #1 _ Bottle #2 _ Bottle #3 _ Bottle #4 | | | +------------------------------Song Checklist---------------------------------+ |_ Zelda's Lullaby _ Epona's Song _ Saria's Song | |_ Sun's Song _ Song of Time _ Song of Storms | |_ Minuet of Forest _ Bolero of Fire _ Serenade of Water | |_ Requiem of Spirit _ Nocturne of Shadow _ Prelude of Light | | | +----------------------------Equipment Checklist------------------------------+ |_ Kokiri Sword _ Master Sword _ Biggoron Sword | |_ Deku Shield _ Hylian Shield _ Mirror Shield | |X Kokiri Tunic _ Goron Tunic _ Zora Tunic | |X Kokiri Boots _ Iron Boots _ Hover Boots | |_ Ammo Pouch _ Big Ammo Pouch _ Biggest Ammo Pouch | |_ Quiver _ Big Quiver _ Biggest Quiver | |_ Bomb Bag _ Big Bomb Bag _ Biggest Bomb Bag | |_ Goron Bracelet _ Silver Gauntlets _ Gold Gauntlets | |X Child's Wallet _ Adult's Wallet _ Giant's Wallet | |_ Silver Scale _ Gold Scale _ Stone of Agony | | | +-----------------------------Upgrade Checklist-------------------------------+ |_ Super Spin Attack _ Magic Meter _ Extended Magic Meter | |_ Enhanced Defense _ Deku Stick Cap. Up. #1 _ Deku Stick Cap. Up. #2 | |_ Deku Nut Cap. Up. #1 _ Deku Nut Cap. Up. #2 _ Epona | | | +------------------------------Mask Checklist---------------------------------+ |_ Keaton Mask _ Skull Mask _ Spooky Mask _ Bunny Hood | |_ Mask of Truth _ Goron Mask _ Zora Mask _ Gerudo Mask | | | +-------------------------Trading Sidequest Checklist-------------------------+ |_ Pocket Egg _ Pocket Cucco _ Cojiro _ Odd Mushroom | |_ Odd Potion _ Poacher's Saw _ B. Goron's Sword _ Prescription | |_ Eyeball Frog _ Biggoron's Eyedrops _ Claim Check | | | +-----------------------------------------------------------------------------+ ----------------------- Name Registration Page Begin the game by entering your name into the Name Registration Page, then select the new entry from the menu. ------------- Introduction Watch the introduction, which introduces the game's main characters. Once Navi the Fairy has awoken Link from his nightmare, then the game has truly begun. ------------------ Link's Tree House Head out the door in the northwest corner. -------------- Kokiri Forest New Equipment: Kokiri Sword On Link's porch, you will be approached by Saria, one of the game's more important sub characters. Jump down the ladder and speak to her. Follow the road from Saria north, and then to the east. Jump across the small pool of water to the large arch that leads to the Great Deku Tree. Speak with Mido, the Kokiri who blocks your path. He'll refuse to let you pass until you find both a Sword and Shield (a task which he thinks is impossible, but we'll soon prove otherwise). Turn around and return to the area near Link's Tree House. Go west along the path, then take a right up the hill. Enter the fenced in area (which is known collectively as the Kokiri Training Ground), and work your way to the back to the south wall. Enter the small tunnel by standing in front of it and pressing A. Crawl to the tunnel's other side. On the other side, turn left. Wait until you see a large boulder roll by you, then immediately follow the boulder's path around the corner to the right, then another left, then take another right. Open the treasure chest sitting on the tree trunk to find the Kokiri Sword. Equip it on your Equipment submenu. Next item on your list is a Shield, which you'll have to buy from the shop for 40 rupees. There is also a Deku Stick Expansion which can be bought in the Lost Woods, which also costs 40 rupees. So your goal, at the moment, is to find 80 rupees. Slash the bush behind the chest, which may drop a rupee. Turn around, and wait for the boulder to roll by. Run left and into the small alcove. Take the bluee rupee and slash the bush, and take the rupee that it may or may not drop. Turn around, and wait for the boulder to roll by again. Run left around the corner, then another left. Take the blue rupee in the far alcove, then slash the bush which should (hopefully) yield another Rupee. Crawl back into the tunnel and return to the Kokiri Training Ground. On the outside of the tunnel, L-Target one of the rocks to the left. Begin performing backflips (hold back and press A) over and over until you reach the edge of the training ground. Run back towards the rock and repeat the backflips until you are awarded a blue rupee and a green rupee. Slash all of the bushes near the entrance to the Training Ground and take the rupees they should drop. From the entrance of the Training Ground, look north. The giant tree stump before you is Mido's House. Go inside. ------------- Mido's House Open all of his chests for 11 rupees and a Recovery Heart. After you've robbed Mido blind, leave his house. -------------- Kokiri Forest Jump up to the ledge behind Mido's House, and look behind his house to find another Blue Rupee. From where you emerge from Mido's House, look to the left to see a number of platforms resting in the water. Run directly at these platforms, and run across them. Link will automatically jump from each one as you run along them. If you do it properly, after you have reached the opposite shore of the water you will receive a blue rupee. Repeat this in the opposite direction to receive another blue rupee. You've now obtained all of the blue rupees which are preset in the game. The rest must be obtained randomly from the Kokiri Children's houses or from the bushes around Kokiri Forest. The house in the southeast corner has the most rupees (six, look in the pots), and leaving then entering the house repeatedly will respawn the pots. Keep gathering these rupees until you have 80. Entering and leaving the houses will also respawn the rupees you can obtain by jumping across the platforms along the pond. Try to enter the building in the northeast corner of Kokiri Forest. You will be stopped by a girl sitting on a balcony, who will give you a basic lesson in L-Targetting. Follow her instructions if you need to learn, then enter the building. ------------ Kokiri Shop New Equipment: Kokiri Shield Purchase a Kokiri Shield from the clerk. Equip it on the Equipment Submenu, then leave the shop. -------------- Kokiri Forest Head back to Mido's House in the northwest corner of the Kokiri Forest, then climb up on the ledge behind his house. Look for the wall covered in vines, then climb the vines to the top. Work your way around along the ledge and enter the large hollow log to enter the Lost Woods. ----------- Lost Woods New Equipment: Deku Stick x20 We'll be returning here several times over the course of the game, but you won't be able to do much on this first visit. Head left through the log. Ignore the two elevated logs; we'll get to them in the next visit. Head through the hollowed out log in the left corner of this area. Take note of the patch of soft earth here; it will be semi-important later. Jump off the ledge to the floor below, and make your way to the back of the area. L-Target the Business Scrub, who will probably retreat into the ground. Scrubs like to hide in the ground when you get too close to them. If you stand far enough away, though, they will reemerge and begin firing Deku Nuts at you. To beat this Business Scrub and make him sell you his wares, either reflect his Deku Nut back into his face with the Deku Shield, or do a Jump Attack. To perform a jump attack, begin by drawing your sword (B button) then hitting A. If you time it right and stand at just the right distance, the tip of your sword will connect with the Business Scrub just before he retreats into the ground. Speak with him, and he will upgrade the total amount of Deku Sticks you can carry to 20 for 40 rupees (and he'll maximize your Deku Sticks for free). Return to the opposite side of the valley and climb the ladder back to the top. Go through the hollowed log, then hang a right into another hollowed log. Go left or right (it doesn't matter which) through another hollowed log to return to the Kokiri Forest. -------------- Kokiri Forest Head to the east side of the area, back across the pond, and speak with Mido again. Now that you've lived up to his challenge to find a Sword and Shield, he'll let you pass. But he won't be happy about it. With Mido out of the way, enter the passage. Halfway through it, you'll encounter a bunch of Deku Babas. These guys die in one hit from your sword, and leave behind Deku Sticks. Kill them or dodge them, whichever you prefer, and make your way through to the Deku Tree's Clearing. The Deku Tree will test Link and Navi, by having them enter his uh... mouth, and defeat the parasite that has been placed at his roots. Enter his mouth to begin the first dungeon. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- Ocarina of Time -----zz----------zz----- Dungeon I: Inside the Deku Tree ----zzzz--------zzzz---- [0303] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Status Report - New Things This Chapter - Heart Containers: 003/020 Heart Containers: 001 Heart Pieces : 000/036 Heart Pieces : 000 Gold Skulltulas : 000/100 Gold Skulltulas : 003 +----------------------------Inventory Checklist------------------------------+ |X Deku Stick _ Deku Nut _ Fairy Slingshot _ Fairy Ocarina | |_ Bombs _ Bombchus _ Magic Beans _ Boomerang | |_ Ocarina of Time _ Din's Fire _ Farore's Wind _ Nayru's Love | |_ Fairy Bow _ Fire Arrow _ Ice Arrow _ Light Arrow | |_ Hookshot _ Longshot _ Lens of Truth _ Megaton Hammer | |_ Bottle #1 _ Bottle #2 _ Bottle #3 _ Bottle #4 | | | +------------------------------Song Checklist---------------------------------+ |_ Zelda's Lullaby _ Epona's Song _ Saria's Song | |_ Sun's Song _ Song of Time _ Song of Storms | |_ Minuet of Forest _ Bolero of Fire _ Serenade of Water | |_ Requiem of Spirit _ Nocturne of Shadow _ Prelude of Light | | | +----------------------------Equipment Checklist------------------------------+ |X Kokiri Sword _ Master Sword _ Biggoron Sword | |X Deku Shield _ Hylian Shield _ Mirror Shield | |X Kokiri Tunic _ Goron Tunic _ Zora Tunic | |X Kokiri Boots _ Iron Boots _ Hover Boots | |_ Ammo Pouch _ Big Ammo Pouch _ Biggest Ammo Pouch | |_ Quiver _ Big Quiver _ Biggest Quiver | |_ Bomb Bag _ Big Bomb Bag _ Biggest Bomb Bag | |_ Goron Bracelet _ Silver Gauntlets _ Gold Gauntlets | |X Child's Wallet _ Adult's Wallet _ Giant's Wallet | |_ Silver Scale _ Gold Scale _ Stone of Agony | | | +-----------------------------Upgrade Checklist-------------------------------+ |_ Super Spin Attack _ Magic Meter _ Extended Magic Meter | |_ Enhanced Defense X Deku Stick Cap. Up. #1 _ Deku Stick Cap. Up. #2 | |_ Deku Nut Cap. Up. #1 _ Deku Nut Cap. Up. #2 _ Epona | | | +------------------------------Mask Checklist---------------------------------+ |_ Keaton Mask _ Skull Mask _ Spooky Mask _ Bunny Hood | |_ Mask of Truth _ Goron Mask _ Zora Mask _ Gerudo Mask | | | +-------------------------Trading Sidequest Checklist-------------------------+ |_ Pocket Egg _ Pocket Cucco _ Cojiro _ Odd Mushroom | |_ Odd Potion _ Poacher's Saw _ B. Goron's Sword _ Prescription | |_ Eyeball Frog _ Biggoron's Eyedrops _ Claim Check | | | +-----------------------------------------------------------------------------+ The game's first Dungeon, Inside the Deku Tree, follows one of the simplest formulas of all of the dungeons in the game. The main body of the dungeon is the interior of the Great Deku Tree's trunk, and all of the other rooms in the dungeon stretch out from this central area. The Trunk has four main levels: The Top Floor, The Main Floor, The Basement, and the Sub-Basement. In order to progress through the dungeon, you must find a way to break through the four different levels of the Trunk and into the Sub-Basement, where the dungeon's boss resides. --------------------------------- Inside the Deku Tree - The Trunk New Dungeon Item: Dungeon Map Start by killing the Deku Babas in the corners of the room. Hold your shield up with R while L-Targeting to absorb their attacks. Take the Deku Sticks and/or Deku Nuts that they drop. Slash the bushes against the northeastern wall, then climb up the ivy wall in the northern part of the room. Slash the bushes at the top, then run to the right along the platform, being careful not to fall. Open the chest part of the way along the ledge to find the Dungeom Map. Keep going right along the ledge and enter the door you come to. ------------------------------------- Inside the Deku Tree - Scrub Room #1 Defeat the Deku Scrub by L-Targeting him and reflecting the Deku Nut he fires back into his face. The Scrub will then get up and start running around the room. Don't chase him; go and stand on his nest. When the Scrub attempts to return to his nest, he will walk right into you. He will then open both of the doors in the room, and give you a useful hint for avoiding fall damage (press forward on the joystick as you land). Go northeast through the door to the next room. -------------------------------------- Inside the Deku Tree - Slingshot Room New Item: Fairy Slingshot New Equipment: Bullet Bag x30 Jump out to the gray platform, but quickly jump to the next ledge, as the platform will quickly begin to fall. Open the chest to find the Fairy Slingshot (and the Bullet Bag x30 which goes with it, though it isn't mentioned in-game). Turn to the right and climb the ivy wall. Open the chest for a Recovery Heart. Turn around and look down, towards the door that you came in. Using the Fairy Slingshot, shoot down the ladder that hangs above the door. Jump down and climb up the ladder, then go back through the door. Return to the Trunk through Scrub Room #1. --------------------------------- Inside the Deku Tree - The Trunk Go back along the ledge to where you opened the chest for the Dungeon Map. Use the Slingshot to shoot down the three Skullwalltullas clinging to the ivy wall. Once they are out of the way, climb the wall to the top, and then to the left to reach the highest level of the Deku Tree. Jump off the ivy wall when you are over the top ledge. Ignore the Big Skulltulas who drop down, and keep going to the left until you reach a door. Go through it. ------------------------------------ Inside the Deku Tree - Compass Room New Quest Item: Gold Skulltula Token x1 [GSOOT001] New Dungeon Item: Compass Turn to the right and step on the switch next to the lantern. The three platforms in the center of the room will begin to rise. Quickly jump along them to the ledge in the back of the room. Open the chest to find the Compass. Kill the Deku Baba for a Deku Stick if you don't have one (you're going to need one in a moment). Drop back down off the cliff and return to the room's entrance. Use the ivy wall in the northwest corner to climb back up. Step on the switch again, and this time use the platforms to reach the small alcove in the northern part of the room. Jump past the Big Skulltula and open the chest for a Recovery Heart. Kill the Gold Skulltula in the back of the alcove to get the game's first Gold Skulltula Token. Skulltula Tokens can be redeemed at the House of Skulltula in Kakariko Village for rewards. Some rewards are good, some are just plain awful. You won't be able to L-Target the Skulltula - this is normal. The tokens, however, are L-Targetable. Jump back down to the pit in the center of the room, and climb back up to the door. Use a Deku Stick near the lantern, and it will catch on fire. Use the flaming Deku Stick to light the burned out lantern, and the door will unlock. Go through the door. --------------------------------- Inside the Deku Tree - The Trunk New Quest Items: Gold Skulltula Token x2 [GSOOT002] [GSOOT003] Run to the right, past the first Big Skulltula. When you reach the second one, kill it by L-Targeting it, and waiting for it to spin around. Use a Jump Attack when it does this. You're now going to have to jump off the edge and land on the bit of webbing, clear down on the first floor of the Trunk. It may take a few tries to get your aim precise, but it isn't difficult. If you land right on the webbing, you will break through it into the sub basement level of the Trunk. You'll land in a pool of water. Climb up onto the ledge in the southeast corner of the room (to your right as you land). Step on the switch to activate the lantern. Use your Fairy Slingshot to kill the Gold Skulltula on the grating on the eastern side of the room. Jump out from the ledge to reach it, then climb back up onto the ledge. Face the long ivy wall that you fell down to reach this area, on the south side of the room. Kill the second Gold Skulltula, and climb up the wall to claim the token. Climb back up onto the southeast ledge once more, and open the chest behind the lantern to find a Recovery Heart. Light a Deku Stick on the lantern, then quickly jump out onto the pond so that you land on the shallow bit which Link can stand on without having to swim. From there, jump to the southwest ledge, run past the Deku Baba and use the flaming Deku Stick to burn the webs on the wall, revealing a door. Go through this door. ------------------------------------- Inside the Deku Tree - Scrub Room #2 Defeat the Scrub in this room by deflecting the Deku Nuts he fires back at him with your Kokiri Shield (the Slingshot doesn't work, he just retreats back into the ground). Once he starts running around the room, run to his nest and stand on it. When he tries to return to his nest, he'll run right into you, thus defeating him. He'll mention that "23 is number 1," which is actually a hint to solve the last puzzle before the boss. Shoot the Silver Eye above the west door with the Fairy Slingshot to unlock the door. Go through the door to the next room. --------------------------------- Inside the Deku Tree - Trap Room In this room there is a large floating platform which passes over the pool of water you need to get over. The catch is, there is also a large spinning pole covered with spikes which blocks the platform's path. To circumvent this obstacle, jump into the pool. On the left side of the pool, against the wall, directly beneath the rotating spikes, there is a button. Swim over this button, then press and hold down A to swim down and touch the switch. Once the switch is activated, the water level in the pool will lower considerably. Quickly swim back to the room's entrance, and jump out to the floating platform. Hold down the R button to make Link crouch as you pass under the rotating spikes. On the other side of the pool, jump from the floating platform to the opposite ledge. Kill the Big Skulltula, then move to the left side of the large stone block. Follow Navi's instructions to push the block all the way to the right, then jump up onto the block, then jump up to the door. Go through the door. ---------------------------------- Inside the Deku Tree - Torch Room Kill the Deku Baba in the center of the room, then light a Deku Stick on the lit torch. Use the flame to light the two un-lit sconces, which will open the door in the north side of the room. Go through it. ---------------------------------- Inside the Deku Tree - Small Nest Kill the Big Skulltula, then run to the center of the room. Run around in circles in the center of the room, which will provoke the Gohma Larva hanging from the ceiling to drop down. Kill them with single Jump Attacks, but avoid their charge attack. You know they are about to perform this when their eye turns red. Ignore the bit of webbing in the northeast corner; we'll get to it later in the game. We can't do much there at the moment. Light a Deku Stick on the torches near the north part of the room, and use the lit Deku Stick to burn the webbing in the south part of the room. Enter the tunnel and crawl through to the other side. --------------------------------- Inside the Deku Tree - The Trunk Run to the left, and push the stone block along it's carved path and off the cliff. Jump down, and go back to the southeast platform with the torch. Light a Deku Stick on the torch, then jump back to the stone block. Climb back up to the upper level, then run to the webbing covering the floor. Roll over the webbing by running at it and pressing A. The torch will make contact with the webbing as you roll, burning it away. Drop down the new hole to the lowest level. You will land in a pool of water. Swim north to the shore, where three Deku Scrubs will attack you. If you remember the hint from Scrub Room #2, then this will be an easy puzzle. If you forgot, or weren't paying attention, then you have to kill them in order. The middle one is first, the one on the far right goes second, and the one on the left goes last. Striking the first two will only stun them; the last one, however, will run around the room just like the previous Deku Scrubs you've fought. After you hit him, run and stand on his nest. When he tries to return, he'll bump into you and give up. He'll also let slip the Dungeon Boss' secret: she is only vulnerable while stunned. After the three Deku Scrubs have disappeared, the door will unlock. Go through to the game's first boss. -------------B-O-S-S------------- Parasitic Armored Arachnid GOHMA New Upgrade: Heart Container New Quest Item: Kokiri Emerald Run to the center of the room, then go into First-Person view (C Up) and look towards the ceiling to begin the boss fight. Fighting Ghoma is actually very similar to fighting a gigantic Gohma Larva. The only real tricks she has over these basic enemies is considerably more health, the ability to climb walls, and the ability to create Gohma Larva to distract you. Defeating Gohma is rather easy (and can, in fact, be done by only stunning her twice if you know how to do it properly). To stun Gohma and make her vulnerable to basic sword attacks, you must shoot her in the eye with the Slingshot while her eye glows red. As soon as the fight begins, immediately L-Target Gohma. Gohma usually immediately begins her charge attack, so immediately shoot her in the eye with the Slingshot, then begin using Jump Attacks (remember to swing your sword at least once before trying to do a jump attack). After one or two attacks, Gohma will run away and crawl up the ceiling. Keeping Gohma L-Targeted, try to keep yourself positioned so that you can see her eye even while she is on the ceiling. At this point she will begin spawning Gohma Larva, who will drop down to fight you. If you can shoot her in the eye before she is able spawn them, however, then she will fall to the floor and be stunned for a VERY long time. You can easily get in three or four more Jump Attacks at this point, which are more then enough to shut down Gohma permanently. If you miss, then kill the Gohma Larva, at which point the boss' pattern resets. After Gohma is dead, take the Heart Container that she leaves behind, and enter the shimmering blue circle. You will be teleported back outside the Deku Tree, who will ask you to listen to his story. Agree, and listen to the story (pay attention; it's very important to the game's overall storyline). Afterwards he will inform you that even though you were successful in defeating Gohma, he is still going to die. He gives Link the Kokiri Emerald, and makes one final wish: to seek out the other Spiritual Stones and prevent the "Evil Man from the Desert" (Ganondorf) from entering the Sacred Realm. As his last piece of advice, the Deku Tree tells Link to go to Hyrule Castle and seek out the Princess of Destiny. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- Ocarina of Time -----zz----------zz----- Hyrule Castle ----zzzz--------zzzz---- [0304] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Status Report - New Things This Chapter - Heart Containers: 004/020 Heart Containers: 000 Heart Pieces : 000/036 Heart Pieces : 001 Gold Skulltulas : 003/100 Gold Skulltulas : 002 +----------------------------Inventory Checklist------------------------------+ |X Deku Stick X Deku Nut X Fairy Slingshot _ Fairy Ocarina | |_ Bombs _ Bombchus _ Magic Beans _ Boomerang | |_ Ocarina of Time _ Din's Fire _ Farore's Wind _ Nayru's Love | |_ Fairy Bow _ Fire Arrow _ Ice Arrow _ Light Arrow | |_ Hookshot _ Longshot _ Lens of Truth _ Megaton Hammer | |_ Bottle #1 _ Bottle #2 _ Bottle #3 _ Bottle #4 | | | +------------------------------Song Checklist---------------------------------+ |_ Zelda's Lullaby _ Epona's Song _ Saria's Song | |_ Sun's Song _ Song of Time _ Song of Storms | |_ Minuet of Forest _ Bolero of Fire _ Serenade of Water | |_ Requiem of Spirit _ Nocturne of Shadow _ Prelude of Light | | | +----------------------------Equipment Checklist------------------------------+ |X Kokiri Sword _ Master Sword _ Biggoron Sword | |X Deku Shield _ Hylian Shield _ Mirror Shield | |X Kokiri Tunic _ Goron Tunic _ Zora Tunic | |X Kokiri Boots _ Iron Boots _ Hover Boots | |X Ammo Pouch _ Big Ammo Pouch _ Biggest Ammo Pouch | |_ Quiver _ Big Quiver _ Biggest Quiver | |_ Bomb Bag _ Big Bomb Bag _ Biggest Bomb Bag | |_ Goron Bracelet _ Silver Gauntlets _ Gold Gauntlets | |X Child's Wallet _ Adult's Wallet _ Giant's Wallet | |_ Silver Scale _ Gold Scale _ Stone of Agony | | | +-----------------------------Upgrade Checklist-------------------------------+ |_ Super Spin Attack _ Magic Meter _ Extended Magic Meter | |_ Enhanced Defense X Deku Stick Cap. Up. #1 _ Deku Stick Cap. Up. #2 | |_ Deku Nut Cap. Up. #1 _ Deku Nut Cap. Up. #2 _ Epona | | | +------------------------------Mask Checklist---------------------------------+ |_ Keaton Mask _ Skull Mask _ Spooky Mask _ Bunny Hood | |_ Mask of Truth _ Goron Mask _ Zora Mask _ Gerudo Mask | | | +-------------------------Trading Sidequest Checklist-------------------------+ |_ Pocket Egg _ Pocket Cucco _ Cojiro _ Odd Mushroom | |_ Odd Potion _ Poacher's Saw _ B. Goron's Sword _ Prescription | |_ Eyeball Frog _ Biggoron's Eyedrops _ Claim Check | | | +-----------------------------------------------------------------------------+ -------------- Kokiri Forest You will emerge back near the entrance to the Kokiri Forest township. Mido is once again blocking your path, so speak to him. Mido will blame you for the Deku Tree's death, the take off, presumably to sulk somewhere. Jump across the lake and follow the path to the western edge of Kokiri Forest. The Kokiri who originally blocked your path here is now gone, so you can exit through the hollowed log. Go through to leave the Kokiri Forest. ----------- Lost Woods New Item: Fairy Ocarina As you pass over the bridge leading to Hyrule Field, you will come across Saria. She accepts that Link is leaving, and gives him the Fairy Ocarina as a parting gift. The game will automatically zone you into the next area. ------------- Hyrule Field Take a few steps forward, and simultaneously the best and most annoying character in the game will stop you: Kaepora Gaebora. He'll explain how to get to Hyrule Castle, and also how your map works. Make sure you tell him "Yes," you got all that, unless you want him to repeat the entire sphiel. Once KG flies away, run forward between the trees where the beginnings of a road appear. Follow the road to it's end to reach Hyrule Castle. Make sure you roll all the way (by continually pressing the A button as you run), otherwise it will be night time by the time you reach Hyrule Castle, and the gates will be closed. At which point you'll have to sit around for the next few minutes waiting for time to pass. ------------------------------------- Hyrule Castle - Drawbridge (daytime) Once you gain access to Hyrule Castle, immediately enter the gatehouse to your left as you enter. ------------------------------------ Hyrule Castle - Gatehouse (daytime) New Quest Item: Gold Skulltula Token x1 [GSOOT004] Smash all of the pots in this room with your sword, then destroy the crates in the rear of the room by rolling into them. One of them contains a Gold Skulltula. Kill it, and take the token it leaves behind. Then leave the Gatehouse. ------------------------------------- Hyrule Castle - Drawbridge (daytime) Go southwest to the next area. --------------------------------- Hyrule Castle - Market (daytime) Head around to the opposite side of the fountain, and speak with the little girl in the white dress. This is Malon, another important bit character. After you've spoken with Malon, enter the building behind her with the large target over the door. ------------------------------------------- Hyrule Castle - Shooting Gallery (daytime) New Equipment: Bullet Bag x40 Speak with the rather large and hairy clerk, and agree to play the game. To win the Big Bullet Bag, you have to shoot every rupee that appears without missing a single one. If you miss two or less, then the clerk will let you try again for free. If you miss more then two, you have to pay to play again. For this first run through the Shooting Gallery, the rupees appear in a preset order. The order is: 1.) In the middle 2.) From the left, then from the right 3.) Jumps from the middle 4.) From the left AND right 5.) Two rupees coming from the right, going left 6.) Two rupees coming from the left, going right Keep playing the minigame until you successfully shoot all of the targets, and the clerk will award you with the Bullet Bag x40, which increases the ammo capacity of your Slingshot by 10. If you run out of rupees trying to complete the game, then return to the Hyrule Castle Gatehouse and smash the pots to replenish your supplies. Bullet Bag in hand, return to the Market. --------------------------------- Hyrule Castle - Market (daytime) Leave the market through the passage directly behind Malon. --------------------------------- Hyrule Castle - Garden (daytime) New Quest Item: Gold Skulltula Token x1 [GSOOT005] Run forward a short ways, where Kaepora Gaebora will appear again. Listen to his rant about guards, then when he flies away roll into his tree to make a Gold Skulltula appear. Now, you'll have to hang around here until it becomes nighttime. Once it does, head back to the Market. ----------------------------------- Hyrule Castle - Market (nighttime) Run back around, towards the entrance to the Market from the Drawbridge. Run behind the little stall to the left, and you should coax a small white dog into following you. If you accidentally attract the attention of another dog, leave the area and re-enter it. Once you have the dog following you, run to the right and into the alley in the far right corner. --------------------------------------- Hyrule Castle - Back Alley (nighttime) Enter the door second on your left. --------------------------------------------------- Hyrule Castle - Little Richard's House (nighttime) New Upgrade: Piece of Heart x1 [HPOOT01] Speak with the big fat lady in this house, and she will recognize the lost dog as her own. She'll reward you with a Piece of Heart for finding Little Richard (good golly, miss molly!). Go back out to the Back Alley and return to the Garden. ----------------------- Hyrule Castle - Garden New Item: Weird Egg, Chicken Malon should now be standing near a long vine on the wall to your right. If she isn't standing there, then you didn't speak with her back in the Market. You'll have to return there, speak to her again, then return to the Garden and wait for another Day/Night cycle to pass, then return to the Market, then return to the Garden, where Malon should have appeared. Speak with Malon, and she'll explain that her father, Talon, went to the castle to deliver Milk, but hasn't returned yet. He probably fell asleep somewhere around the castle, and she asks that you go and find him. There's a catch, though; the guards in the Garden won't look to kindly upon some kid in a green fairy costume sneaking into the castle grounds. If they spot you, they'll grab you and throw you back outside the gate. Malon also gives you an Egg, for no apparent reason. You'll need the Chicken inside the egg to wake Talon, however, so accept it with gratitude. Climb up the ivy wall to the top (it has some rough spots where if you don't climb up in just the right place, you'll fall off). At the top, run forward a bit, past the gossip stone, to the top of the large marble arch. Drop down to the ground on the other side of the arch, where you will land on the other side of the gate which formerly blocked your path. You probably don't realize it, but you've already snuck past two of the guards. This next part is the easily the hardest part of sneaking through the Garden. You need to run up the hill to the left at an exact angle. There are three graphical breaks in the hill (thank god for N64's visible sprites, otherwise this would be nearly impossible to describe). The place you need to run up is the third break in the hill, approximately near it's center. Go straight up the hill, and at the top there is a cluster of flowers. Run straight at these flowers, then begin running forward and slightly to the left until you reach a wall. Part of the wall is tiled with some bricks; climb up these bricks. At the top of the brick wall, run straight forward, past another gossip stone. Jump straight off the cliff, and go right into the moat. Swim down to the end of the moat until it breaks left, then climb up onto the small patch of dirt, and from there climb up to the stone platform. Run to the left from the stone platform, where you will find Talon fast asleep. If it turned from night to day in the time it took you to sneak past the guards, then the Egg that Malon gave you should have hatched into a Chicken. If it hasn't hatched yet, you'll have to stand around until it does. Stand near Talon so that Navi flutters near him, then use the Chicken to wake him up. Speak with Talon, and he will suddenly remember that he left Malon behind. He'll run off, clearing the path for you to push the milk crates near Talon into position so that you can sneak in through the castle moat. Push both of the milk crates through the gap which was recently vacated by Talon. You can then climb onto the crates, and then jump over to the draining pipe which feeds the moat. If it's nighttime, then loiter around until it becomes daytime. You won't be able to sneak through the next area at night, as the guard is increased at night. Once it's daytime, climb through the drainage pipe to enter the next area. ------------------------------------ Hyrule Castle - Courtyard (daytime) New Item: Zelda's Letter New Song: Zelda's Lullaby Jump to the left, out of the small fountain. Run to the left until the camera changes to a small garden, with a patrolling guard in it. Hiding behind the tall hedge to stay hidden from the guard (if you are seen here, you'll be thrown back to the milk crate area in the Hyrule Castle Garden). Wait for the guard to begin moving along the left side of the topiary in the center, then quickly run across the bottom edge of the topiary, and left until the camera shifts again. Here, a pair of guards patrol a pair of fountains. Again, hide behind the hedge on the right side of the screen until the guards move into the proper configuration for you to run by. The time to run past, again along the bottom edge, is when the left guard is walking between the pair of fountains, and the right guard is walking along the upper edge of the right fountain. Run to the left until the camera shifts. Try to ignore the rupees in the center of this topiary. They're tempting, but there actually isn't very many and the guard here guards them well. Instead, climb to the top of the topiary by going up the stairs, then slowly walk along the wooden beam which extends over the topiary. If you fall, it is possible to make it back to hiding if you're extremely quick, but not likely. On the other side of the topiary, run to the left until the camera changes once more. Hide behind the stone wall until the guards move into the proper configuration to sneak by. This time around, wait for the left guard to begin walking along the left side of the statue, and for the right guard to begin moving along the upper side of the statue. Run to the left and take refuge behind another hedge. Wait for both of the guards to pass along the left side of the topiary, and follow slowly behind the second guard as he moves along. Stop when he stops, move when he moves. As long as you stay directly behind him, he won't spot you. Once you reach the northern edge of the topiary, run through the arch to reach the center of the Courtyard, and the Princess of Destiny: Zelda. Before you run up and talk to Zelda, there are two easter eggs in the courtyard you may want to check out. Shoot the window on the left side of the courtyard with your Slingshot, and a guard will throw a bomb at you. Look at the window on the right, and you'll see images of Mario, Peach, Bowser and Yoshi. Shoot this window for a red rupee. After you've done this, speak with Zelda. Zelda will ask you if you have the Spiritual Stone of Forest. Even though you promised the Deku Tree you wouldn't tell anyone, it's okay to tell Zelda. Confirm that you have it. Zelda will then tell you about a dream she had, and offers to tell you an ancient story passed down by the royal family - but only if you don't tell anyone. Promise not to tell, and she'll basically repeat the ending to the Deku Tree's story. She will then mention the Ocarina of Time and the Temple of Time, then ask if you understand. Say you do, whether you do or not. Zelda will then stand aside and let you see Ganondorf in person for the first time (the dream sequence doesn't count!). Agree to look through the window, and Ganondorf will see you out of the corner of his eye. Zelda will then beg Link to help her save Hyrule from Ganondorf. Agree to help her, and she will give you Zelda's Letter. This will let you pass through the gate in Kakariko Village to Death Mountain. Run towards the entrance to the courtyard, and you will find the way blocked by Impa, Zelda's attendant (basically, nurse/bodyguard). Impa will teach you Zelda's Lullaby, easily the most important and overused song in the game. Impa will then show you back outside to Hyrule Field, and point you in the direction of Kakariko Village. But we're not ready to go there just yet. Navi recommends that we go and brag to Saria about how we're going to save the world, which is actually a pretty good idea. We'll be making a quick stop at Lon Lon Ranch along the way as well. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- Ocarina of Time -----zz----------zz----- Lon Lon Ranch and the Lost Woods ----zzzz--------zzzz---- [0305] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Status Report - New Things This Chapter - Heart Containers: 004/020 Heart Containers: 000 Heart Pieces : 001/036 Heart Pieces : 002 Gold Skulltulas : 005/100 Gold Skulltulas : 003 +----------------------------Inventory Checklist------------------------------+ |X Deku Stick X Deku Nut X Fairy Slingshot X Fairy Ocarina | |_ Bombs _ Bombchus _ Magic Beans _ Boomerang | |_ Ocarina of Time _ Din's Fire _ Farore's Wind _ Nayru's Love | |_ Fairy Bow _ Fire Arrow _ Ice Arrow _ Light Arrow | |_ Hookshot _ Longshot _ Lens of Truth _ Megaton Hammer | |_ Bottle #1 _ Bottle #2 _ Bottle #3 _ Bottle #4 | | | +------------------------------Song Checklist---------------------------------+ |X Zelda's Lullaby _ Epona's Song _ Saria's Song | |_ Sun's Song _ Song of Time _ Song of Storms | |_ Minuet of Forest _ Bolero of Fire _ Serenade of Water | |_ Requiem of Spirit _ Nocturne of Shadow _ Prelude of Light | | | +----------------------------Equipment Checklist------------------------------+ |X Kokiri Sword _ Master Sword _ Biggoron Sword | |X Deku Shield _ Hylian Shield _ Mirror Shield | |X Kokiri Tunic _ Goron Tunic _ Zora Tunic | |X Kokiri Boots _ Iron Boots _ Hover Boots | |X Ammo Pouch X Big Ammo Pouch _ Biggest Ammo Pouch | |_ Quiver _ Big Quiver _ Biggest Quiver | |_ Bomb Bag _ Big Bomb Bag _ Biggest Bomb Bag | |_ Goron Bracelet _ Silver Gauntlets _ Gold Gauntlets | |X Child's Wallet _ Adult's Wallet _ Giant's Wallet | |_ Silver Scale _ Gold Scale _ Stone of Agony | | | +-----------------------------Upgrade Checklist-------------------------------+ |_ Super Spin Attack _ Magic Meter _ Extended Magic Meter | |_ Enhanced Defense X Deku Stick Cap. Up. #1 _ Deku Stick Cap. Up. #2 | |_ Deku Nut Cap. Up. #1 _ Deku Nut Cap. Up. #2 _ Epona | | | +------------------------------Mask Checklist---------------------------------+ |_ Keaton Mask _ Skull Mask _ Spooky Mask _ Bunny Hood | |_ Mask of Truth _ Goron Mask _ Zora Mask _ Gerudo Mask | | | +-------------------------Trading Sidequest Checklist-------------------------+ |_ Pocket Egg _ Pocket Cucco _ Cojiro _ Odd Mushroom | |_ Odd Potion _ Poacher's Saw _ B. Goron's Sword _ Prescription | |_ Eyeball Frog _ Biggoron's Eyedrops _ Claim Check | | | +-----------------------------------------------------------------------------+ ------------- Hyrule Field Point yourself south, and head for the large structure whose opening is just visible. Run straight through to the opening to enter Lon Lon Ranch. Make sure it is daytime before you enter. ------------------------ Lon Lon Ranch (daytime) Run forward a short ways, then immediately enter the first door on your left that you reach. -------------------------------------- Lon Lon Ranch - Ranch House (daytime) New Item: Bottle In this building, Talon will play a game with you. He will throw three "special" cuccos into the pack of regular cuccos, and if you can find all three of the special cuccos before the time runs out, then he'll reward you with a Bottle, filled with Lon Lon Milk. You can do it "legit" by actually searching for the cuccos yourself (they are indestinguishable from the others, only Talon can tell the difference). Or you can cheat by throwing all of the cuccos into the corner, behind the long counter that Talon sits on. "Select" the Cuccos by picking them up. Whichever way you choose, complete the minigame to receive your first Bottle, then go back outside. ------------------------ Lon Lon Ranch (daytime) New Song: Epona's Song From the door, run to Link's left, through the arch to enter a large field. Enter the pasture through the gate to the right, and talk to Malon in the center. Malon will thank you for waking up her father, then introduce you to the pony Epona. Epona will run away from you (she doesn't like strangers). Speak with Malon again until she mentions her mother, then whip out your Ocarina. Malon will then teach you Epona's Song. In addition to eventually letting you ride Epona later in the game, Epona's Song will also get you free Lon Lon Milk from ANY cow in the game. This way you can avoid Talon's absurd prices. Leave the pasture, then go to the mill in the rear of the field (behind the pasture). Enter the door of the mill. ------------------------------- Lon Lon Ranch - Mill (daytime) New Upgrade: Piece of Heart x1 [HPOOT02] In the corner of the room, there are a large number of milk crates. Push the crates around so that they form this pattern: _ _ X|_|_| _ _|_| |_|_|_| The X marks where a new tunnel will have appeared. Crawl through the tunnel to find an empty nest, which houses a Piece of Heart. Take it, then crawl back through the tunnel, leave the Mill and return to Hyrule Field. ------------- Hyrule Field Hang around Hyrule Field until it becomes nighttime, then reenter Lon Lon Ranch. -------------------------- Lon Lon Ranch (nighttime) New Quest Items: Gold Skulltula Token x2 [GSOOT006] [GSOOT007] Run through the arch that leads to the pasture, and roll into the tree just to the left of the arch. Kill the Gold Skulltula that falls down, and take it's token. Now, circle around to the back of the pasture, so that you are on the outer wall of the small awning. Kill the Gold Skulltula and take it's token, but watch out for the Guay bird enemies. Return to Hyrule Field. ------------- Hyrule Field Ignore the Stalchild enemies who appear here; we need to book it to Kokiri Forest. Head back to Kokiri Forest now, which is at the three o'clock position on your map. It's pretty much due east of Lon Lon Ranch. Make sure it's nighttime, then enter the hollowed out log, run across the Lost Woods Bridge and enter Kokiri Forest. -------------------------- Kokiri Forest (nighttime) New Quest Items: Gold Skulltula Token x1 [GSOOT008] Climb the hill to your right as you enter, and go around to the rear of the Know-It-All Brother's House (the large, squat tree house with the giant leaf coming out of it's top). Kill the Gold Skulltula back here, and grab the token by facing away from the token, holding down Z, and holding back and A to backflip into the token. Climb down to Mido's House, and climb up to the cliff behind his house. Climb up the Ivy Wall, go around the corner of the cliff, and through the hollowed log to the Lost Woods. ----------- Lost Woods New Upgrade: Piece of Heart x1 [HPOOT03] New Equipment: Bullet Bag x50 In order to find Saria, we'll have to follow the sound of her music through the Lost Woods. Or you could just follow my directions thoroughly. Begin by going to the right, through the hollowed log. Run forward to the edge of the cliff, and whip out your Slingshot. Shoot the drum hanging from the tree limb, and try to adjust your aim so that you hit the exact middle. You'll know you've done it right, as it will give you 100 points and make a small sound of victory when it works. Try to get the center of the Slingshot's "rubber band" aimed at approximately the center of the drum before you fire. Three successive shots to the exact center of the drum will cause a Deku Scrub to appear, who will reward you with the Bullet Bag x50, the largest Slingshot ammunition bag in the game. Drop down the cliff to the small valley below, and go all the way to the right. Stand on the low trunk, and two Skullkids will appear. Take out your Ocarina, and play a lengthy memory game with them. Complete the entire game (three rounds, each becoming increasingly longer and harder) to earn another Piece of Heart. The Skullkids play each addition to the song twice; to learn the new part the fastest, watch the first Skullkid play the song, then play along with the second one. This way, you're in good shape when it's your turn to play the tune. Once you have the Piece of Heart, turn around and climb back up the ladder. Go through the hollowed log to the right of the ladder once you reach the top. On the other side, you will be ambushed by Kaepora Gaebora, with his most long- winded bit of advice yet. Tell him "No," you don't want to listen to the feathery wind bag repeat his advice again. If you're wondering, the stone arch here goes to Goron City, one of our next destinations. Unfortunately, as of yet, we can't use this shortcut as we aren't properly equipped. Go through the hollowed log tunnel that KG was standing on. On the other side, there is a pool. This pool leads to Zora's Domain, but as with the Goron City shortcut we're not properly equipped to use it yet. Go left through another tunnel. Go straight from here through another tunnel, then hang a left through another tunnel, then go right at the next crossroads to enter the Sacred Forest Meadow. ------------------------- The Sacred Forest Meadow New Song: Saria's Song Run forward a short ways, and you will immediately be ambushed by a Gray Wolfos, the weakest variety of Wolfos. Wolfos are a common enemy, especially later in the game, but luckily are very easily defeated. They like to defend against most basic attacks, but are vulnerable immediately after they attack. The easiest method to defeat the Gray Wolfos (or any Wolfos, for that matter) is to stand still, and wait for them to move in close. Just as they attack, perform a back flip (Back + A while L-Targeted) to dodge their attack, then immediately after you land perform a Jump Attack (press A while L-Targeted). The Wolfos will briefly have his back turned to you, and the Jump Attack will kill it in one shot. When the Gray Wolfos dies, the gate blocking the entrance to the Sacred Forest Meadow will disappear, letting you in. Turn to the right, then follow the path around the corner. Kill or run past the Deku Scrub (you must now attack the Deku Scrubs to kill it, instead of just standing on it's nest), and go around another corner. Kill or dodge another Deku Scrub, and run around another corner. Take a left down a grassy detour, then another left back onto the main road. Jump into the pool of water at the end of the road, then jump back onto the road with the Deku Scrub right in front of you. Kill or dodge the Deku Scrub, and go around the corner. Take a left and go up the stairs. Run down the long corridor, killing/dodging two more Deku Scrubs, then run up the stairs. At the top, you will find Saria sitting in a small, overgrown courtyard. Saria will now teach you Saria's Song, which brings happiness to the depressed, and allows you to communicate telepathically with Saria at any time. Head back down the stairs you came up, down the long corridor, and down the second flight of stairs. Climb the ladder directly in front of you, and jump along the cliffs to get out of Sacred Forest Meadow more quickly then how you came in. The pit in the middle of the upper cliffs area contains a Fairy Fountain if you need Life. Run back to the entrance to the Meadow and return to the Lost Woods. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- Ocarina of Time -----zz----------zz----- Kakariko Village ----zzzz--------zzzz---- [0306] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Status Report - New Things This Chapter - Heart Containers: 004/020 Heart Containers: 001 Heart Pieces : 003/036 Heart Pieces : 004 Gold Skulltulas : 008/100 Gold Skulltulas : 006 +----------------------------Inventory Checklist------------------------------+ |X Deku Stick X Deku Nut X Fairy Slingshot X Fairy Ocarina | |_ Bombs _ Bombchus _ Magic Beans _ Boomerang | |_ Ocarina of Time _ Din's Fire _ Farore's Wind _ Nayru's Love | |_ Fairy Bow _ Fire Arrow _ Ice Arrow _ Light Arrow | |_ Hookshot _ Longshot _ Lens of Truth _ Megaton Hammer | |X Bottle #1 _ Bottle #2 _ Bottle #3 _ Bottle #4 | | | +------------------------------Song Checklist---------------------------------+ |X Zelda's Lullaby X Epona's Song X Saria's Song | |_ Sun's Song _ Song of Time _ Song of Storms | |_ Minuet of Forest _ Bolero of Fire _ Serenade of Water | |_ Requiem of Spirit _ Nocturne of Shadow _ Prelude of Light | | | +----------------------------Equipment Checklist------------------------------+ |X Kokiri Sword _ Master Sword _ Biggoron Sword | |X Deku Shield _ Hylian Shield _ Mirror Shield | |X Kokiri Tunic _ Goron Tunic _ Zora Tunic | |X Kokiri Boots _ Iron Boots _ Hover Boots | |X Ammo Pouch X Big Ammo Pouch X Biggest Ammo Pouch | |_ Quiver _ Big Quiver _ Biggest Quiver | |_ Bomb Bag _ Big Bomb Bag _ Biggest Bomb Bag | |_ Goron Bracelet _ Silver Gauntlets _ Gold Gauntlets | |X Child's Wallet _ Adult's Wallet _ Giant's Wallet | |_ Silver Scale _ Gold Scale _ Stone of Agony | | | +-----------------------------Upgrade Checklist-------------------------------+ |_ Super Spin Attack _ Magic Meter _ Extended Magic Meter | |_ Enhanced Defense X Deku Stick Cap. Up. #1 _ Deku Stick Cap. Up. #2 | |_ Deku Nut Cap. Up. #1 _ Deku Nut Cap. Up. #2 _ Epona | | | +------------------------------Mask Checklist---------------------------------+ |_ Keaton Mask _ Skull Mask _ Spooky Mask _ Bunny Hood | |_ Mask of Truth _ Goron Mask _ Zora Mask _ Gerudo Mask | | | +-------------------------Trading Sidequest Checklist-------------------------+ |_ Pocket Egg _ Pocket Cucco _ Cojiro _ Odd Mushroom | |_ Odd Potion _ Poacher's Saw _ B. Goron's Sword _ Prescription | |_ Eyeball Frog _ Biggoron's Eyedrops _ Claim Check | | | +-----------------------------------------------------------------------------+ ----------- Lost Woods Kaepora Gaebora will ambush you again with his dreaded Long Winded Speech of Death attack. Shoo him away, then take a right through the hollowed log to return to Kokiri Forest. -------------- Kokiri Forest Turn right back around and re-enter the Lost Woods. ----------- Lost Woods New Upgrade: Piece of Heart x1 [HPOOT04] Go left through the hollowed log, and jump onto the small trunk to interact with the Skullkid (and yes, this is the same Skullkid who unwittingly becomes the villain in Majora's Mask). Play Saria's Song for the Scarecrow Kid, and he'll give you a Piece of Heart (which should get you another complete Heart Container). If you still haven't picked up the Deku Stick x20 Upgrade, then head through the tunnel in the rear of the area and get it now. Otherwise, go back to the Kokiri Forest, and return to Hyrule Field through the west exit. ------------- Hyrule Field We're now going to take Impa's advice and head for Kakariko Village, whose entrance is in the very northeast corner of Hyrule Field (1:00 on the clock face). Make your way directly there, and ignore any Stalchildren or Peahats you may anger along the way. Make sure that it's daytime before you enter. --------------------------- Kakariko Village (daytime) New Item: Bottle Run forward through the arch in front of the town, and immediately grab the Cucco (chicken) who is running around here. The first order of business in Kakariko is to gather up all the Cuccos around town and deliver them to the Cucco Lady, who will give you a Bottle for your trouble. Deliver the Cucco to the Cucco Lady, and throw it into her pasture. The Cucco Lady is found in the south-eastern part of town, near the partially constructed building. Grab the next Cucco very near the Cucco Lady's pasture, near the arch leading to the Graveyard in the southeast corner. The next Cucco is in a crate near the center of town, across from the stairs leading to the upper level of Kakariko. The next Cucco is on the north side of town, on the upper level, near the gate that leads to Death Mountain. Grab the Cucco and return to the lowest level of town, but don't throw it into the stable yet. Note the Cucco who is trapped on a ledge near the large tree in the center of town, which is blocked off by a tall fence. The fence can't be climbed, and the ledge is too high to jump up. To reach this Cucco, climb up the stairs to the partially constructed building, and jump off the edge towards the Cucco while holding another Cucco in your hands. The Cucco will help you float out to the ledge. Toss both Cuccos (the one you're holding and the one you just reached) off the ledge, then deliver both Cuccos one at a time to the pasture. Grab yourself another Cucco from the pasture, since more floating is needed to reach the last two. Climb up the long stairset to the east of the Cucco Lady's pasture, and run straight to the edge, and aim yourself right at the elevated platform which is fenced off. If your aim is precise, then you can make it over the fence. Toss the Cucco back over the fence so that it lands near the well (but not in it), then run down the stairs. Being careful not to fall into the pit (doing so will reset the Cuccos in Kakariko Village, forcing you to start over from the beginning), grab another Cucco running around in the small grotto behind the building. Climb back up the stairs, and throw this Cucco over the fence so that it lands near the well (but not in it) also. Drop back down into the grotto, then climb the tall ladder near where you found your most recent Cucco. Climb it all the way to the top, and work your way around behind the Windmill. Grab the last Cucco (sometimes it wanders over to the very top of the ladder you just climbed up), then jump off the cliff, heading towards the Cucco Lady's pasture. Throw your Cucco into the pasture, then grab the other two who should still be wandering around by the Well. Return them to the Pasture as well, then speak to Cucco Lady, who will give you a Bottle for your trouble. But the Cucco Jumping Fun isn't over yet! Grab another Cucco from the pasture, since we're now going to be gliding out to the rickety balcony which sits above the Cucco pasture. Climb the stairs to the unfinished building, then go around to the front side of the stack of bricks. Throw the Cucco up to the first level of the stack of bricks, then quickly climb up and grab the Cucco again before it has a chance to run off the edge. Repeat the process again on the second level of the brick pile. Turn to the right, to the narrow beam which has the carpenter running back and forth along it aimlessly. Wait for the carpenter to reach the left side of the beam, then start going right again before you jump out onto the beam yourself. Run along the beam, and when you reach the corner where the beam bends to the right, leap off the edge and steer yourself right for the balcony. You'll just barely make it onto the ledge (in fact, you'll likely clip onto the ledge). Throw aside the Cucco and enter the crack in the building. ------------------------------------------ Kakariko Village - Impa's House (daytime) New Upgrade: Piece of Heart x1 [HPOOT05] Take the Piece of Heart, then leave the way you came in. --------------------------- Kakariko Village (daytime) Jump off the balcony and land back by the Cucco Lady. Head through the stone archway in the southeast corner of Kakariko Village to reach the Kakariko Graveyard. ----------------------------- Kakariko Graveyard (daytime) New Quest Item: Gold Skulltula Token x1 [GSOOT009] Run to the right and slash the bushes to pieces, and take their contents. Pick up the rock as well, and capture one of the bugs that appear in a Bottle. Pass under the arch then follow the stone path to the left side of the graveyard, where there is a patch of soft earth. Stand near the patch of soft earth, and release the bug you captured (which has magically become three separate bugs). Quickly recapture one of the bugs in the bottle, while the other two will wander around briefly, then burrow into the soft earth. A few seconds later, a Gold Skulltula will appear. Kill it and take it's token, then head for the back of the graveyard where the largest tombstone is. Stand on the large triforce symbol burned into the grass in front of the tombstone, take out your Ocarina and play Zelda's Lullaby. The tombstone will literally explode, revealing a pit. Drop down the pit. ----------------------------------------- Kakariko Graveyard - Royal Family's Tomb New Song: Sun's Song Run down the ramp and run in circles around the large bone pit to attract the attention of all the Keese in the room. Pick them off with your Slingshot or with sword attacks. Once they are all dead, the door at the top of the stairset will unlock. Climb the stairs and go through the door. Hug the left wall of this room and run to it's end. Ignore the attention of any Redeads you may attract on the way - for Young Link, it's easiest to avoid Redeads then to kill them. Enter the doorway on the opposite end of the room, and pass through the shadowy tunnel to find a large tomb. Read the inscription on the tomb to discover the notes to the Sun's Song, which turns Night into Day and Day into Night. No more standing around Hyrule Field waiting for time to pass! Return to the entrance to the tomb and enter the beam of light to warp back to the Graveyard. Now that you have the Sun's Song, you also have access to a quick and easy 80 rupees. If you return to the entrance to Hyrule Castle in Hyrule Field, then climb up the chains on the gate, then you can play the Sun's Song. The gate will retract, letting you walk along the edge of the gate to claim four invisible red rupees. This is known as the "Sun's Song Rupee Trick," and I will reference it a few times throughout the guide. ------------------------------- Kakariko Graveyard (nighttime) It's now nighttime, so you can interact with the gravestones around the Graveyard without Dampe's Fanboy yelling at you for it. Head for the front row of gravestones, and stand behind the grave with the flowers behind it. Grab a hold of it, and pull back to reveal a pit beneath the gravestone. Be careful pulling aside any other gravestones - they all contain Poe enemies, who become invisible when L-Targeted. Drop down the pit. ---------------------------------------------- Kakariko Graveyard - Shield Grave (nighttime) New Equipment: Hylian Shield Run forward and open the chest to find the Hylian Shield. This shield is WAY too big for Young Link to handle, but does let him curl up like a turtle and become pretty much immune to all damage. Which is cool. Stay on the Deku Shield for now, but once we get to Death Mountain we'll want to switch the Hylian Shield, whose metal is impervious to flame attacks. Enter the beam of light and return to the Graveyard. ------------------------------- Kakariko Graveyard (nighttime) Go to the rear row of gravestones, and go to the far right. Counting from the right to the left, pull aside the fourth gravestone to reveal another pit. Drop down the pit. ------------------------------------------ Kakariko Grave - Redead Grave (nighttime) New Upgrade: Piece of Heart x1 [HPOOT06] The Redead in this grave guards a Piece of Heart. Just go ape crazy on this Redead, attacking him repeatedly. The faster you attack him, the less opportunity he gets to attack you back. If he does manage to grab ahold of you, tap buttons and rotate the joystick like mad to free yourself. Once the Redead is permanently defeated (it will make an extra loud SWIPE noise when it is), play the Sun's Song to make a chest appear that contains a Piece of Heart. Open the chest, take the Piece of Heart, and return to Kakariko Graveyard. ------------------------------- Kakariko Graveyard (nighttime) New Upgrade: Piece of Heart x1 [HPOOT07] It's now time to play Dampe's Heart-Pounding Gravedigging Tour to find another Piece of Heart. Dampe takes a circular route around the graveyard, following the path. If you stand directly in his path, then he will stop. In one of the twelve dirt patches dotted around the graveyard, there is hidden a Piece of Heart. In order to find the Piece of Heart, stand directly on that dirth patch so that way Dampe will stop directly in front of it, then speak to Dampe and pay him 10 rupees to dig up that patch of dirt. Most of the dirt patches contain at the very least some rupees. Keep playing the game until you dig up the Piece of Heart. The Piece of Heart randomly changes places every time you leave the zone, so if you have to leave to restock on Rupees, then just start over from the beginning. If you go broke, then return to Hyrule Castle and use the Gatehouse and the Drawbridge Trick to earn more rupees for the game. Dampe's Gravedigging Game only runs for the first part of the night, so if Dampe isn't there then you'll have to go hang around Hyrule Field until it becomes nighttime again, then return to the Graveyard. The Sun's Song won't work (it makes the time either noon or midnight, and the Gravedigging Tour is open during neither time). Once you have the Piece of Heart, return to Kakariko Village. ----------------------------- Kakariko Village (nighttime) New Quest Items: Gold Skulltula Token x5 [GSOOT010] [GSOOT011] [GSOOT012] [GSOOT013] [GSOOT014] There are a ton of Golden Skulltulas to find and kill here in the dead of night. The first is at the Unfinished House, on the pile of bricks. Kill it with the Slingshot before trying to jump up and grab the token (the sword will cause you to take damage because of the extreme close range). The second Skulltula can be found on the building directly to the west of the Unfinished Building (the House of Skulltula). It sits directly beneath a window on the left side of the building. The third Skulltula can be found by rolling into the tree near the center of Kakariko Village. The fourth can be found on top of the tall observation tower on the upper level of Kakariko Village. Shoot it with the slingshot before climbing up the ladder to claim it. The last of the Skulltulas can be found in the northern edge of the village, on the north side of the building closest to the Death Mountain Gate. Head back to the lower level of Kakariko Village, and enter the House of Skulltula (the single-story building next to the unfinished building). ----------------------------- Kakariko Village (nighttime) New Upgrade: Adult's Wallet Enter the building, and turn to the right. Speak to the man, and he will reward you with the Adult's Wallet, the award for killing 10 Golden Skulltulas and claiming their tokens. Return to Kakariko Village. ----------------------------- Kakariko Village (nighttime) Go to the northern edge of the village and speak with the guard by the gate. He will refuse to let you through to Death Mountain Trail. Show him Zelda's Letter, and he'll let you through, though he'll think it's all a big joke. He will request, however, that you return to the Hyrule Castle Market and pick up a Keaton mask for him. This is the first step of the Happy Mask Trading Sequence, the Young Link trading game. It's entirely optional, and doesn't directly reward you with anything of any particular use (indirectly, you do get a Deku Stick and Deku Nut upgrade apiece), but if you're a completionist you still might want to do it. If you choose to do the Happy Mask trading sequence, then keep following this guide from this point. Otherwise, skip down to the Death Mountain Trail heading. Head back to Hyrule Field, and enter Hyrule Castle and into the Market. --------------------------------- Hyrule Castle - Market (daytime) The Happy Mask Shop is now open for business. It's the small building near the Temple of Time, to the right of the entrance to the Hyrule Castle Garden. Enter the building. ------------------------------------------ Hyrule Castle - Happy Mask Shop (daytime) New Item: Keaton Mask Speak with the Happy Mask Salesman at the counter, who will explain the process of the Happy Mask trading game. You will now be able to select masks from the shop windows as though you were buying them from a regular shop. Select the only one available, the Keaton Mask, and return to Kakariko Village. ----------------- Kakariko Village Return to the guard by the gate to Death Mountain, and speak to him while wearing the Keaton Mask. He'll pay you 15 rupees for the mask. Now, you've got to go back to Hyrule Market to the Happy Mask Shop, so you can pay the 10 rupee fee for the mask. Isn't this Happy Mask sequence FUN!? ------------------------------------------ Hyrule Castle - Happy Mask Shop (daytime) New Item: Skull Mask Pay the 10-rupee fee for the Keaton Mask, and then borrow the Skull Mask. We'll sell this one in a little while; for now, let's continue with our journey and start up Death Mountain. Leave the shop and return to Kakariko Village. ----------------- Kakariko Village Head to the northern gate, and go through to Death Mountain Trail. ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ zz -----zzzz----- -----zzzzzz----- -----zzzzzzzz----- -----zzzzzzzzzz----- -----zzzzzzzzzzzz----- Ocarina of Time -----zz----------zz----- Death Mountain ----zzzz--------zzzz---- [0307] --zzzzzz------zzzzzz-- zzzzzzzz----zzzzzzzz zzzzzzzzzz--zzzzzzzzzz zzzzzzzzzzzzzzzzzzzzzzzz -------------- ~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~o~ Status Report - New Things This Chapter - Heart Containers: 005/020 Heart Containers: 001 Heart Pieces : 007/036 Heart Pieces : 001 Gold Skulltulas : 014/100 Gold Skulltulas : 003 +----------------------------Inventory Checklist------------------------------+ |X Deku Stick X Deku Nut X Fairy Slingshot X Fairy Ocarina | |_ Bombs _ Bombchus _ Magic Beans _ Boomerang | |_ Ocarina of Time _ Din's Fire _ Farore's Wind _ Nayru's Love | |_ Fairy Bow _ Fire Arrow _ Ice Arrow _ Light Arrow | |_ Hookshot _ Longshot _ Lens of Truth _ Megaton Hammer | |X Bottle #1 X Bottle #2 _ Bottle #3 _ Bottle #4 | | | +------------------------------Song Checklist---------------------------------+ |X Zelda's Lullaby X Epona's Song X Saria's Song | |X Sun's Song _ Song of Time _ Song of Storms | |_ Minuet of Forest _ Bolero of Fire _ Serenade of Water | |_ Requiem of Spirit _ Nocturne of Shadow _ Prelude of Light | | | +----------------------------Equipment Checklist------------------------------+ |X Kokiri Sword _ Master Sword _ Biggoron Sword | |X Deku Shield X Hylian Shield _ Mirror Shield | |X Kokiri Tunic _ Goron Tunic _ Zora Tunic | |X Kokiri Boots _ Iron Boots _ Hover Boots | |X Ammo Pouch X Big Ammo Pouch X Biggest Ammo Pouch | |_ Quiver _ Big Quiver _ Biggest Quiver | |_ Bomb Bag _ Big Bomb Bag _ Biggest Bomb Bag | |_ Goron Bracelet _ Silver Gauntlets _ Gold Gauntlets | |X Child's Wallet X Adult's Wallet _ Giant's Wallet | |_ Silver Scale _ Gold Scale _ Stone of Agony | | | +-----------------------------Upgrade Checklist-------------------------------+ |_ Super Spin Attack _ Magic Meter _ Extended Magic Meter | |_ Enhanced Defense X Deku Stick Cap. Up. #1 _ Deku Stick Cap. Up. #2 | |_ Deku Nut Cap. Up. #1 _ Deku Nut Cap. Up. #2 _ Epona | | | +------------------------------Mask Checklist---------------------------------+ |X Keaton Mask X Skull Mask _ Spooky Mask _ Bunny Hood | |_ Mask of Truth _ Goron Mask _ Zora Mask _ Gerudo Mask | | | +-------------------------Trading Sidequest Checklist-------------------------+ |_ Pocket Egg _ Pocket Cucco _ Cojiro _ Odd Mushroom | |_ Odd Potion _ Poacher's Saw _ B. Goron's Sword _ Prescription | |_ Eyeball Frog _ Biggoron's Eyedrops _ Claim Check | | | +-----------------------------------------------------------------------------+ --------------------- Death Mountain Trail Before you progress any further, now is the time to replace your Kokiri Shield with the Hylian Shield you should have picked up in Kakariko Graveyard. Do this on the Equipment Submenu. Go forward a bit, and kill the Tektite. If he tries to jump on you, do the Turtle Defense with the Hylian Shield (hold R). Go around the corner and defeat two more Tektites. You can vaguely hear a Gold Skulltula here, but you won't be able to reach it until you get access to Bombs. Keep following the path up and around, and defeat another Tektite who jumps down from on high. Note the Piece of Heart high above the giant boulder - we'll get to it in a few minutes. Go up and around the corner, and keep going up the path. Watch out for the rolling Goron who crashes through here periodically. Keep following the path until you reach a large wooden post with a red flag tied to it. From here, you can go left to keep climbing the mountain, or go right to Goron City. Go right. Keep following the path, past the large stone pedestal with the ring of rocks, and enter the archway carved into the stone to enter Goron City. ----------- Goron City New Equipment: Goron's Bracelet There's a ton of hidden stuff in Goron City, but unfortunately you need Bombs to access them. So for right now, we